Story Progression ON & Aging ON – In this option, you may change households at will for the duration of the challenge. Then use the familyfunds cheat to set the funds to what you previously recorded. Simply note the amount of funds at the end of that Household's week you play, and when you return to that Household for the next round/cycle, check your Sims' inventories for anything they shouldn't have (I've found cars often get given to Sims not in your Active Household) and sell/delete those that don't belong. I found that the game would make weird changes to Household funds in some cases. You may also have to keep track of your Households' funds once you begin rounds/cycles. You will have to keep track of your Sims' ages (or find a mod that makes aging similar to The Sims 2) and manually age them with birthday cakes or by clicking on them with TestingCheatsEnabled true. Once all households are played, the round/cycle has ended and a new one can begin. In this option, you should play each household for 1 week. As your neighborhood expands, you must play EVERY household for the same amount of time. Story Progression OFF & Aging OFF – This style is most similar to the Sims 2 style. Story Progression - You can choose to play with Story Progression ON or OFF Note: Any Sims after this 'Founder' may move into pre-built houses. The exception would be that you have to move them into an empty lot since nothing else exists yet. Time to create your Sim… Just do it like normal. Lastly, you may visit the actual household only after you became best friends with one of the NPCs.Īt this point, you should have a mostly blank neighborhood with only a few “parks” and an NPC household of 8 people. You may only add 1 new NPC (randomized traits, favorites and Lifetime Wish) to the NPC Household for every 5th Community Lot you earn/build.įires that occur on the lot while you are on it count towards the fire limit. That would inflate your Population count. You cannot create a new one each time you move one out, or if they somehow die before you can move them into a played Household. However, their deaths only count if you moved them in. (Population count will be explained below.) No moving NPCs in just to move them out… that’s cheating. You may not play the NPCs unless you move them into your household. You can move the NPC family into the house using the freeRealEstate cheat. Feel free to give it a theme - a boarding house like I did, a hotel, an asylum, government housing, or whatever you'd like - but remember you will not play this household. When back at the Neighborhood view, you may build their house as you like. You may create relationships between up to 3 of them, but I personally did not as I wanted to have more variety rather than a set of siblings. Repeat the process until you have your household of 8, with 4 of each gender Sim. You may customize their looks and voice, but you're not supposed to know their traits. You create them in "Create A Sim" by creating a person and randomizing their traits, favorites and Lifetime Wish. The household will represent the townies that you cannot control - you will not play this household. It will consist of 4 males and 4 females, all Young Adults or Adults. The first thing you will create is the NPC household. You may want to use DebugBuy to find fish and plant spawners for your starter lot. You should set it to "No Visitors Allowed" and only let a Sim go there to get seeds once per week, maximum. Since you begin with one community lot, I recommend it be a fishing spot or a garden to make up for the lack of plants. You can leave the lots that have no/little "Sim-made" objects on them (purely nature). Next, go to Edit Town and delete all lots in the neighborhood. This could be either a pre-made neighborhood or a custom made one. This explains the presence of the NPC household, but we'll get to that in a moment.įirst off, choose a neighborhood that has a map that you want to use. The "government" responded by clearing out all of the buildings except a Victorian-style boarding house, which it refurbished. In my case, I took the back-story of Appaloosa Plains - that the sleepy ranching town was in decline - except instead of nouveau riche coming in and causing a conflict between old and new, the town deteriorated and was essentially abandoned. Preparation for the Challenge Neighbourhoodīefore you begin, note that it might be helpful to create a back-story to the neighborhood. The goal of the challenge is to begin with an empty neighborhood and develop it into a city over several generations.
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